49 research outputs found

    Learning to Generate Understandable Animations of American Sign Language

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    Motivations & Methods - Standardized testing has revealed that many deaf adults in the U.S. have lower levels of English literacy; providing American Sign Language (ASL) on websites can make information more accessible. Unfortunately, video recordings of human signers are difficult to update when information changes, and there is no way to support just-in-time generation of web content from a query

    Selecting Exemplar Recordings of American Sign Language Non-Manual Expressions for Animation Synthesis Based on Manual Sign Timing

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    Animations of sign language can increase the accessibility of information for people who are deaf or hard of hearing (DHH), but prior work has demonstrated that accurate non-manual expressions (NMEs), consisting of face and head movements, are necessary to produce linguistically accurate animations that are easy to understand. When synthesizing animation, given a sequence of signs performed on the hands (and their timing), we must select an NME performance. Given a corpus of facial motion-capture recordings of ASL sentences with annotation of the timing of signs in the recording, we investigate methods (based on word count and on delexicalized sign timing) for selecting the best NME recoding to use as a basis for synthesizing a novel animation. By comparing recordings selected using these methods to a gold-standard recording, we identify the top-performing exemplar selection method for several NME categories

    Effect of Speech Recognition Errors on Text Understandability for People who are Deaf or Hard of Hearing

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    Recent advancements in the accuracy of Automated Speech Recognition (ASR) technologies have made them a potential candidate for the task of captioning. However, the presence of errors in the output may present challenges in their use in a fully automatic system. In this research, we are looking more closely into the impact of different inaccurate transcriptions from the ASR system on the understandability of captions for Deaf or Hard-of-Hearing (DHH) individuals. Through a user study with 30 DHH users, we studied the effect of the presence of an error in a text on its understandability for DHH users. We also investigated different prediction models to capture this relation accurately. Among other models, our random forest based model provided the best mean accuracy of 62.04% on the task. Further, we plan to improve this model with more data and use it to advance our investigation on ASR technologies to improve ASR based captioning for DHH users

    Best practices for conducting evaluations of sign language animation

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    Automatic synthesis of linguistically accurate and natural-looking American Sign Language (ASL) animations would make it easier to add ASL content to websites and media, thereby increasing information accessibility for many people who are deaf. Based on several years of studies, we identify best practices for conducting experimental evaluations of sign language animations with feedback from deaf and hard-of-hearing users. First, we describe our techniques for identifying and screening participants, and for controlling the experimental environment. Finally, we discuss rigorous methodological research on how experiment design affects study outcomes when evaluating sign language animations. Our discussion focuses on stimuli design, effect of using videos as an upper baseline, using videos for presenting comprehension questions, and eye-tracking as an alternative to recording question-responses

    Eyetracking Metrics Related to Subjective Assessments of ASL Animations

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    Analysis of eyetracking data can serve as an alternative method of evaluation when assessing the quality of computer-synthesized animations of American Sign Language (ASL), technology which can make information accessible to people who are deaf or hard-of-hearing, who may have lower levels of written language literacy. In this work, we build and evaluate the efficacy of descriptive models of subjective scores that native signers assign to ASL animations, based on eye-tracking metrics

    Multi-Modality American Sign Language Recognition

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    American Sign Language (ASL) is a visual gestural language which is used by many people who are deaf or hard-of-hearing. In this paper, we design a visual recognition system based on action recognition techniques to recognize individual ASL signs. Specifically, we focus on recognition of words in videos of continuous ASL signing. The proposed framework combines multiple signal modalities because ASL includes gestures of both hands, body movements, and facial expressions. We have collected a corpus of RBG + depth videos of multi-sentence ASL performances, from both fluent signers and ASL students; this corpus has served as a source for training and testing sets for multiple evaluation experiments reported in this paper. Experimental results demonstrate that the proposed framework can automatically recognize ASL

    Ethical Inclusion of People with Disabilities through Undergraduate Computing Education

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    The percentage of the worldwide population with some form of disability is rising, and computing technologies, if accessible, could facilitate full participation in society for these users. However, the issue of equal access to technology is rarely included in curricula for computing students. While prior educators have implemented specific interventions to train computing degree students about accessibility, there is a need for a systematic comparison of these methods. Thus, we are empirically investigating the efficacy of various educational interventions for training future computing professionals about inclusive technology development. The goal of this work is to provide evidence of best practices and to share resources necessary to replicate our interventions at other universities
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